Unigine::WorldIntersectionTexCoord Class
Header: | #include <UnigineWorld.h> |
Inherits: | WorldIntersectionNormal |
This class stores the texture coordinates of the intersection point. You should use this class when you need only the texture coordinates of the intersection.
Usage Example
The following example shows how you can get the intersection normal (vec3) by using the WorldIntersectionTexCoord class. In this example the line is an invisible traced line from the point of the camera (vec3 p0) to the point of the mouse pointer (vec3 p1). The executing sequence is the following:
- Define and initialize two points (p0 and p1) by using the getPlayerMouseDirection() function from core/scripts/utils.h.
- Create an instance of the WorldIntersectionTexCoord class to get the intersection information.
- Check, if there is a intersection with an object. The engine.world.getIntersection() function returns an intersected object when the object intersects with the traced line.
- In this example, when the object intersects with the traced line, all the surfaces of the intersected object change their material parameters. The WorldIntersectionTexCoord class instance gets the texture coordinates of the intersection point. You can get the texture coordinates by using the getTexCoord() function
#include <core/scripts/utils.h>
/* ... */
// define two vec3 coordinates
vec3 p0,p1;
// get the mouse direction from camera (p0) to cursor pointer (p1)
getPlayerMouseDirection(p0,p1);
// create an instance of the WorldIntersectionTexCoord class to get the result
WorldIntersection intersection = new WorldIntersection();
// create an instance for intersected object and check the intersection
Object object = engine.world.getIntersection(p0,p1,1,intersection);
// if the intersection has been occurred, change the parameter and the texture of the object's material
if(object != NULL)
{
forloop(int i=0; object.getNumSurfaces())
{
object.setMaterialParameter("diffuse_color", vec4(1.0f, 0.0f, 0.0f, 1.0f),i);
object.setMaterialTexture("diffuse","", i);
}
// show the texture coordinates in console
log.message("texture coordinates: %s \n", typeinfo(intersection.getTexCoord()));
}
/* ... */
WorldIntersectionTexCoord Class
Members
static WorldIntersectionTexCoordPtr create()
The WorldIntersectionTexCoord constructor.void setTexCoord(const Math::vec4 & coord)
Sets new texture coordinates of the intersection point.Arguments
- const Math::vec4 & coord - Texture coordinates of the intersection point.
Math::vec4 getTexCoord()
Returns texture coordinates of the intersection point.Return value
Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).Last update: 2017-07-03
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