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编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

API Migration

Major Changes

  • Added new StructuredBuffer class.
  • Added new Utils class containing helper functions.
  • Added new Primitives class containing methods for the fast primitives creation.
  • Added the GPU-accelerated DXT compression.
  • Added all missing cast(), type(), isOwner(), grab(), release() methods.
  • Removed NED positioning mode from GeodeticPivot node (ORIGIN_BASIS_ENU).

Blob Class

Dir Class

New Functions

Image Class

New Functions

Object Class

New Functions

Ptr Class

New Functions

Render Class

RenderState Class

New Functions

Texture Class

New Functions

TextureRender Class

World Class

UNIGINE 2.3 UNIGINE 2.3.1
loadNode() Added the is_world argument.
saveNode() Added the materials and binary arguments.
saveNodes() Added the materials and binary arguments.

engine.vive Functions

Last update: 2017-07-03
Build: ()