This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

dynamic_05

This article describes the data/samples/objects/dynamic_05.cpp sample.

The dynamic_05 sample demonstrates how to copy geometry of a static mesh to a dynamic object.

Notice
The material which is used for the dynamic object is specified in the dynamic_05.mat file.

Since the dynamic object requires a custom shader for rendering, in this sample, the shader that is used for a mesh is applied to the dynamic object to avoid creating the new shader.

The left statue is the dynamic object copied from the static mesh (the right statue)

See Also

Last update: 2018-06-04
Build: ()