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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

CigiEntityControl Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineCIGIConnector.h>

CigiEntityControl Class

Members


int getEntityID ( ) #

Returns the entity ID.

Return value

Entity ID.

int getParentID ( ) #

Returns the ID of the entity parent.

Return value

Entity parent ID.

int getEntityType ( ) #

Returns the current entity type.

Return value

Entity type.

int getEntityState ( ) #

Returns the current entity state.

Return value

Current entity state. One of the CIGI_STATE_* values.

int getAttachState ( ) #

Returns the value of the Attach State parameter. It specifies whether the entity is be attached as a child to a parent.

Return value

Attach State parameter value. 1 the entity shall be or remain attached to the entity specified by the Parent ID parameter; 0 - the entity shall be detached from its parent.

int getCollision ( ) #

Returns the value indicating if collision detecton shall be enabled for the entity.

Return value

Collision Detection Enable parameter value. 1 collision detecton for the entity shall be enabled; 0 - collision detecton for the entity shall be enabled.

int getInheritAlpha ( ) #

Returns the value indicating if the entity uses the alpha value of its parent.

Return value

1 if the entity uses the alpha value of its parent; otherwise, 0.

int getGroundClamp ( ) #

Returns the value of the Ground/Ocean Clamp parameter.

Return value

Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.

int getAnimationBack ( ) #

Returns the current entity's animation playback direction.

Return value

Direction of the entity's animation playback. One of the ANIM_DIR_* values.

int getAnimationLoop ( ) #

Returns the current entity's animation playback mode.

Return value

Mode of the entity's animation playback. One of the ANIM_LOOP_* values.

int getAnimationState ( ) #

Returns the current entity's animation playback state.

Return value

State of the entity's animation playback. One of the ANIM_STATE_* values.

int getInterpolation ( ) #

Returns a value indicating if interpolation and extrapolation are enabled.

Return value

1 if interpolation and extrapolation are enabled; otherwise, 0.

int getAlpha ( ) #

Returns the current alpha value, that determines transparency of entity geometry.

Return value

Alpha value.

const vec3 & getRotation ( ) #

Returns the current entity rotation value.

Return value

Entity rotation value

const dvec3 & getPosition ( ) #

Returns the current entity position.

Return value

Entity position coordinates.
Notice
Geo-coordinates will be returned if there is no parent entity assigned, otherwise - local coordinates will be returned.
Last update: 2020-04-10
Build: ()