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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Sixense Plugin

A Sixense plugin is used for Razer Hydra 3D controller integration.

To use the Razer Hydra 3D controller with Unigine, perform the following:

  1. Plug in the Razer Hydra
  2. Get and configure the Sixense SDK
  3. Implement the logic of the application and launch the Sixense plugin on the application start-up

See Also

To run the plugin sample from the Unigine SDK Browser, press the Sixense plugin button on the Plugin Samples tab.

Launching Sixense

To use the plugin, specify the extern_plugin command line option on the start-up:

Shell commands
-extern_plugin "Sixense"

Also you can create a new project with the Razer Hydra controller support by checking the Plugin for Razer Hydra integration option on the New Project tab of the Unigine SDK Browser.

Plugin Compilation

Sixense SDK sources are required for the Sixense plugin compilation:

  1. Get the Sixense SDK
  2. Set path to the <Sixense SDK> folder in the SIXENSEROOT environment variable:
    Shell commands
    SIXENSEROOT=<Sixense SDK>
  3. Compile the plugin with the build script:
    Shell commands
    C:\UnigineSDK\utils>build.py --plugin Sixense
    You can also compile the plugin manually with Scons:
    • Go to the <UnigineSDK>\source\plugins\Hardware\Sixense via the command line
    • Type scons and press ENTER:
      Shell commands
      C:\UnigineSDK\source\plugins\Hardware\Sixense>scons
Last update: 2017-07-03
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