This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetCheckBox Class

Header:#include <UnigineWidgets.h>
Inherits:Widget

This class creates checkboxes. A set of checkboxes can be converted into a radio buttons group (that act as a single mutually exclusive control), if all the checkboxes are attached to a certain one among them (for example, the first).

Example

The following code illustrates how to create a checkbox widget and set its parameters.

Source code (UnigineScript)
#include <UnigineWidgets.h>
using namespace Unigine;

/* .. */

// event handler function
int onCheckBoxChanged()
{
	/* .. */
	
	return 1;
}

/* .. */

// getting a pointer to the system GUI
GuiPtr gui = Gui::get();

// creating a checkbox widget and setting its caption
WidgetCheckBoxPtr widget_checkbox = WidgetCheckBox::create(gui, "Automatic mode");

// setting a tooltip
widget_checkbox->setToolTip("Toggle automatic mode");

// rearranging checkbox size
widget_checkbox->arrange();

// setting checkbox position
widget_checkbox->setPosition(10, 10);

// setting checkbox state to checked
widget_checkbox->setChecked(1);

// setting onCheckBoxChanged function to handle CHANGED event
widget_checkbox->setCallback0(Gui::CHANGED, MakeCallback(onCheckBoxChanged));

// adding created checkbox widget to the system GUI
gui->addChild(widget_checkbox->getWidget(), Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);

WidgetCheckBox Class

Members


static WidgetCheckBoxPtr create(const Ptr<Gui> & gui, const char * str = 0)

Constructor. Creates a checkbox with a given text label.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new checkbox will belong.
  • const char * str - Checkbox label. This is an optional parameter.

Ptr<WidgetCheckBox> cast(const Ptr<Widget> & widget)

Arguments

  • const Ptr<Widget> & widget

void setChecked(int checked)

Sets a value indicating if the checkbox is selected.

Arguments

  • int checked - 1 to check (select) the checkbox, 0 to uncheck it.

int isChecked()

Returns a value indicating if the checkbox is selected.

Return value

1 if the checkbox is checked (selected); otherwise, 0.

void setText(const char * text)

Sets a checkbox text label.

Arguments

  • const char * text - Checkbox label.

const char * getText()

Returns the checkbox text label.

Return value

Checkbox label.

int type()

WidgetCheckBox type.

Return value

WidgetCheckBox type identifier.
Last update: 2017-07-03
Build: ()