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UnigineEditor
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Optimizing Assets

While actively working with the project content, you may keep assets that are not used in the project or disregard the assets interconnection. This may be of minor importance duirng development, but the final product doesn't need any extra weight.

This section contains the tools that will help you to get rid of unused assets and check out the most consuming textures with a prospect of their optimization.

Last update: 25.12.2019
Build: ()