Property Class
Property Class
Members
int getParameterIntMinValue (int num)
Returns the minimum allowed value of an integer parameter.Arguments
- int num - Number of the target parameter.
Return value
Minimum value.int getParameterMask (int num)
Returns the current value of a given mask parameter.Arguments
- int num - Number of the target parameter in range from 0 to the total number of parameters.
Return value
Parameter value.Math::vec4 getParameterVec4 (int num)
Gets a value of the given vec4 parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.const char * getParameterSwitchItem (int num, int item)
Returns a string value for a switch item of a given parameter.Arguments
- int num - Number of the target parameter.
- int item - Number of the target item.
Return value
Value of the item or NULL (0), if an error occurred.Ptr<Property> clone (const char * name)
Clones the property.Arguments
- const char * name - New property name.
Return value
Cloned property smart pointer.int findState (const char * name, int fast_id)
Searches a state by its name.Arguments
- const char * name - State name.
- int fast_id - State's fast identifier (hash of a name).
Return value
State number.int getIntersection ()
Gets the intersection option: a value indicating if intersection test is enabled for objects with the assigned property. The object will collide only if it has the surface intersection flag and the property intersection flag at the same time.Return value
The intersection option.void setParameterDouble (int num, double value)
Sets a value for the given double parameter.Arguments
- int num - Parameter number.
- double value - Parameter value.
int loadWorld (const Ptr<Xml> & xml)
Loads property settings from the Xml.Arguments
- const Ptr<Xml> & xml - Xml smart pointer.
Return value
1 if the property settings are loaded successfully; otherwise, 0.int restoreState (const Ptr<Stream> & stream, int force = 0)
Restores property settings from the stream.Arguments
- const Ptr<Stream> & stream - Stream smart pointer.
- int force - Forced restoring of property settings.
Return value
1 if the property settings are restored successfully; otherwise, 0.const char * getName ()
Returns a property name.Return value
Property name.int isHidden ()
Returns a value indicating if the property is hidden.Return value
1 if the property is hidden; otherwise, 0.int getStateType (int num)
Returns the property's state type.Arguments
- int num - The state number.
Return value
State type.void setParameterMask (int num, int value)
Updates the value of a given mask parameter.Arguments
- int num - Number of the target parameter in range from 0 to the total number of parameters.
- int value - New value of the mask parameter.
int getNumParameters ()
Returns the number of property's parameters.Return value
Number of parameters.double getParameterDoubleMaxValue (int num)
Returns the maximum allowed value of a double parameter.Arguments
- int num - Number of the target parameter.
Return value
Maximum value.Math::vec4 getParameterColor (int num)
Gets a value of the given color parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.int getParameterType (int num)
Returns the property's parameter type.Arguments
- int num - The parameter number.
Return value
State type.int getNumChildren ()
Returns the number of child properties.Return value
The number of child properties.int findParameter (const char * name)
Searches a parameter by its name.Arguments
- const char * name - Parameter name.
Return value
Parameter number.Ptr<Property> getParent ()
Returns the parent property smart pointer.Return value
Parent property smart pointer.int getParameterInt (int num)
Gets the value of the given integer parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.int getParameterSliderMaxExpand (int num)
Returns a value indicating if the maximum value of a given parameter can be increased.Arguments
- int num - Number of the target parameter.
Return value
Positive number if the maximum value can be changed; otherwise, 0.Ptr<Property> inherit (const char * name)
Inherits the property.Arguments
- const char * name - New property name.
Return value
Inherited property smart pointer.double getParameterDouble (int num)
Gets the value of the given double parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.int getParameterIntMaxValue (int num)
Returns the maximum allowed value of an integer parameter.Arguments
- int num - Number of the target parameter.
Return value
Maximum value.int isParent (const char * name)
Returns a value indicating if the property is a parent one.Arguments
- const char * name - Property name.
Return value
1 if the property is a parent property.void setParameterToggle (int num, int value)
Sets a value for the given toggle parameter.Arguments
- int num - Parameter number.
- int value - Parameter value.
const char * getParameterString (int num)
Gets a value of the given string parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.bool setParameter (int num, const Variable & value)
Updates the value of a given parameter.Arguments
- int num - Parameter to be updated. It can either be:
- int - Number of the target parameter.
- string - name of the target parameter.
- const Variable & value - New value of the parameter.
Return value
float getParameterFloat (int num)
Gets the value of the given float parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.Ptr<Property> getCompare ()
Returns the compare property smart pointer.Return value
Compare property smart pointer.const char * getStateName (int num)
Returns the property's state name.Arguments
- int num - The state number.
Return value
State name.int getState (int num)
Gets the value of the given state.Arguments
- int num - State number.
Return value
State value.int getParameterSliderLog10 (int num)
Returns a value indicating if a given parameter uses a logarithmic scale (with the base ten).Arguments
- int num - Number of the target parameter.
Return value
Positive number if the parameter uses a logarithmic scale; otherwise, 0.float getParameterFloatMaxValue (int num)
Returns the maximum allowed value of a float parameter.Arguments
- int num - Number of the target parameter.
Return value
Maximum value.int getParameterToggle (int num)
Gets the value of the given toggle parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.Ptr<Property> getChild (int num)
Returns the child property.Arguments
- int num - The child number.
Return value
The child property smart pointer.int getParameterSwitch (int num)
Gets a value of the given switch parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.int isEditable ()
Returns a value indicating if the property is editable.Return value
1 if the property is editable; otherwise, 0.int saveState (const Ptr<Stream> & stream, int force = 0)
Saves property settings into the stream.Arguments
- const Ptr<Stream> & stream - Stream smart pointer.
- int force - Forced saving of property settings.
Return value
1 if the property settings are saved successfully; otherwise, 0.void setParameterVec3 (int num, const Math::vec3 & value)
Sets a value for the given vec3 parameter.Arguments
- int num - Parameter number.
- const Math::vec3 & value - Parameter value.
Variable getParameter (int num)
Returns the value of a given parameter.Arguments
- int num - Parameter to be updated. It can either be:
- int - Number of the target parameter.
- string - name of the target parameter.
Return value
Parameter value.Math::vec3 getParameterVec3 (int num)
Gets a value of the given vec3 parameter.Arguments
- int num - Parameter number.
Return value
Parameter value.float getParameterFloatMinValue (int num)
Returns the minimum allowed value of a float parameter.Arguments
- int num - Number of the target parameter.
Return value
Minimum value.void setState (int num, int value)
Sets the value for the given state.Arguments
- int num - State number.
- int value - State value.
int isStateHidden (int num)
Returns a value indicating if the state is hidden.Arguments
- int num - The state number.
Return value
1 if the state is hidden; otherwise, 0.double getParameterDoubleMinValue (int num)
Returns the minimum allowed value of a double parameter.Arguments
- int num - Number of the target parameter.
Return value
Minimum value.int getStateSwitchNumItems (int num)
Returns the number of switch item names.Arguments
- int num - State number.
Return value
Number of switch item names.const char * getStateSwitchItem (int num, int item)
Returns the switch item name.Arguments
- int num - State number.
- int item - Item number.
Return value
Switch item name.int findParameter (const char * name, int fast_id)
Searches a parameter by its name.Arguments
- const char * name - Parameter name.
- int fast_id - Parameter's fast identifier (hash of a name).
Return value
Parameter number.void setIntersection (int enable)
Sets the intersection option: a value indicating if intersection test is enabled for objects with the assigned property. The object will collide only if it has the surface intersection flag and the property intersection flag at the same time.Arguments
- int enable - The intersection option.
int getCollision ()
Gets the collision option: a value indicating if collision test is enabled for objects with the assigned property.Return value
The collision option.void setParameterColor (int num, const Math::vec4 & value)
Sets a value for the given color parameter.Arguments
- int num - Parameter number.
- const Math::vec4 & value - Parameter value.
void setParameterFloat (int num, float value)
Sets a value for the given float parameter.Arguments
- int num - Parameter number.
- float value - Parameter value.
int getParameterSwitchNumItems (int num)
Returns the number of switch items of a given parameter.Arguments
- int num - Number of the target parameter.
Return value
Number of switch items.const char * getParameterName (int num)
Returns the property's parameter name.Arguments
- int num - The parameter number.
Return value
State name.void setParameterSwitch (int num, int value)
Sets a value for the given switch parameter.Arguments
- int num - Parameter number.
- int value - Parameter value.
int isParameterHidden (int num)
Returns a value indicating if the parameter is hidden.Arguments
- int num - The parameter number.
Return value
1 is the parameter is hidden; otherwise, 0.int getParameterStringFile (int num)
Returns a value indicating if a given string parameter has a file flag. For example, it is used in the Properties Editor: it allows you to specify the file for the parameter by the double-click.Arguments
- int num - Number of the target parameter.
Return value
1 if the target parameter has a file flag; otherwise 0.int findState (const char * name)
Searches a state by its name.Arguments
- const char * name - State name.
Return value
State number.void setParameterVec4 (int num, const Math::vec4 & value)
Sets a value for the given vec4 parameter.Arguments
- int num - Parameter number.
- const Math::vec4 & value - Parameter value.
int saveWorld (const Ptr<Xml> & xml, int force = 0)
Saves property settings into the Xml.Arguments
- const Ptr<Xml> & xml - Xml smart pointer.
- int force - Forced saving of property settings.
Return value
1 if the property settings are saved successfully; otherwise, 0.void setParameterString (int num, const char * value)
Sets a value for the given string parameter.Arguments
- int num - Parameter number.
- const char * value - Parameter value.
int getParameterSliderMinExpand (int num)
Returns a value indicating if the minimum value of a given parameter can be decreased.Arguments
- int num - Number of the target parameter.
Return value
Positive number if the minimum value can be changed; otherwise, 0.void setCollision (int enable)
Sets the collision option: a value indicating if collision test is enabled for objects with the assigned property. The object will collide only if it has collider node flag (can be checked via Unigine::Node::isCollider()), surface collision flag (set via Unigine::Object::setCollision()) and property collision flag at the same time.Arguments
- int enable - The collision option.
int getNumStates ()
Returns the number of property's states.Return value
The number of states.void setParameterInt (int num, int value)
Sets a value for the given integer parameter.Arguments
- int num - Parameter number.
- int value - Parameter value.
int STATE_TOGGLE
Description
State of this type allows only two possible values.int STATE_SWITCH
Description
State of this type allows specifying a set of several possible values (more than two).int PARAMETER_INT
Description
Parameter of this type accepts any integer value in a given range.int PARAMETER_FLOAT
Description
Parameter of this type accepts any float value in a given range.int PARAMETER_DOUBLE
Description
Parameter of this type accepts any double value in a given range.int PARAMETER_TOGGLE
Description
Parameter of this type allows only two possible values.int PARAMETER_SWITCH
Description
Parameter of this type allows specifying a set of several possible values (more than two).int PARAMETER_STRING
Description
Parameter of this type accepts any string value.int PARAMETER_COLOR
Description
Parameter of this type allows specifying the material color.int PARAMETER_VEC3
Description
Parameter of this type accepts any vec3 value.int PARAMETER_VEC4
Description
Parameter of this type accepts any vec4 value.int PARAMETER_MASK
Description
Parameter of this type allows specifying a mask.int PARAMETER_AUX
Description
Parameter of the auxiliary type.int STATE_AUX
Description
State of the auxiliary type.Last update: 03.07.2017
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