This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

USC Interpreter

The stand-alone interpreter (called USC due to its script file extension) enables to make Unigine scripts into executable programs (USC scripts) that are run directly from the environment or from the command-line. As the USC interpreter works independently, it offers an easy way for developers to extend the functionality and solve the specific or recurring tasks for which it is not necessary to create a separate executable application.

Source code of the USC interpreter can be found under <UnigineSDK>/source/tools/Interpreter.

Available Functionality

The USC interpreter provides the following functionality:

Core library You can use the USC interpreter for reading/writing files, parsing XML files, handling images, performing mathematical calculations and so on as the USC interpreter includes the core library.
Static and skinned meshes You can load and save both the static and skinned meshes, modify or clear all their data. You can add and set transformation to mesh surfaces, add animations and bones (if you handle a skinned mesh), change position, normal vectors and texture coordinates for separate vertices and so on. See the Mesh class for available functions.
Paths You can load, manipulate and save paths. See the Path class for available functions.
Command line arguments You can pass any number of arguments to the executable script via the command line and process them in this script. See examples below.
Logging You can print notification messages, warnings and errors to track progress of script execution, if necessary.

The described functionality is used to implement USC scripts.

Command-Line Options

USC interpreter recognizes the following command-line option:

  • -define DEFINE_NAME - pass an external definition (#DEFINE) to the USC interpreter.
    Notice
    You should specify this option after a USC script in the command prompt (terminal).
For example:
Shell commands
usc_x64.exe my_script.usc -define PRINT_MSG

Implementing USC Script

To implement a USC script (written in UnigineScript) that should be run by the USC interpreter, use main() function as an entry point:

Source code (UnigineScript)
void main() {
  // put your code here
}

Then you should save the script with the *.usc extension and run it by the USC interpreter.

If you pass command-line arguments to the script, you should implement parsing logic for them. Otherwise, they won't affect the script behavior.

Notice
You can parse any argument except -define. This is the standard argument which is used to pass external definition to the USC interpreter.
To access the arguments, use the following functions:
  • int getNumArgs () - returns the number of command line arguments.
  • string getArg (int num) - returns a command line argument by its number.

Parsing Passed Command-Line Arguments

The following example demonstrates how to assign values of the command-line arguments to the script variables:

Source code (UnigineScript)
#!/usr/bin/env usc

// declare variables
int value1 = 0;
int value2 = 0;

/*
 */
void main() {
	// parce arguments
	for(int i = 0; i < getNumArgs(); i++) {
		// get the argument value
		string arg = getArg(i);
		
		// process all required arguments
		if(arg == "-set_value_1") {
			if(i + 1 >= getNumArgs()) {
				continue;
			}
			// assign an argument value to the variable
			value1 = int(getArg(++i));
			continue;
		}
		
		if(arg == "-set_value_2") {
			if(i + 1 >= getNumArgs()) {
				continue;
			}
			// assign an argument value to the variable
			value2 = int(getArg(++i));
			continue;
		}
	}
	
	// print the variables
	log.message("value1: %d\nvalue2: %d\n",value1,value2);
}
If you pass the following to this script:
Shell commands
usc_x64.exe my_script.usc -set_value_1 3 -set_value_2 7
The script will output:
Output
value1: 3
value2: 7

Printing All Command-line Arguments

The following example demonstrates how to print all command-line arguments passed to the USC script:

Source code (UnigineScript)
#!/usr/bin/env usc

void main() {
	forloop(int i = 0; getNumArgs()) {
		log.message("Arg [%d]: %s\n",i,getArg(i));
	}
}
If you run the script with the following arguments:
Shell commands
usc_x64.exe my_script.usc -arg1 -arg2
The my_script.usc script will output the following:
Output
Arg [0]: my_script.usc
Arg [1]: -arg1
Arg [2]: -arg2

See Also

For more examples see the *.usc scripts in the following folders:

  • <UnigineSDK>/utils/Upgrade
  • <UnigineSDK>/source/tools/Interpreter/scripts (available only in the full source version of Unigine SDK)

Running USC Script

The USC scripts are run by the USC interpreter.

Running USC on Windows

To run a USC script on Windows:

  1. Add a path to <UnigineSDK>/bin/usc_*.exe binary executable to environment variables. Depending on the postfix, it can be either 32-bit (_86) or 64-bit, debug (d) or release (no postfix) version of the USC interpreter.
    Notice
    You can also associate the *.usc file with the <UnigineSDK>/bin/usc_*.exe binary executable. In this case, you will run the script by double-clicking it.
  2. In the command prompt, go to the folder with the *.usc file and run it by the USC interpreter with all required arguments, for example:
    Shell commands
    C:\Windows\system32>d:
    D:\>cd my_project\usc_scripts
    D:\my_project\usc_scripts>usc_x64.exe my_script.usc -define USE_DEFINE -arg1 4

Running USC on Linux or Mac OS X

To run a USC script on Linux or Mac OS X, follow the instructions:

  1. In the first line of your script, specify the following:
    Shell commands
    #!/usr/bin/env usc
  2. Add a path to the <UnigineSDK>/bin/usc_* binary executable to environment variables. Depending on the postfix, you can use either 32-bit (_86) or 64-bit, debug (d) or release (no postfix) version of the USC interpreter.
    Notice
    Make sure that your terminal takes environment variables into account.
  3. In the terminal, go to the folder with the *.usc file and run it by the USC interpreter with all required arguments, for example:

    On Linux:

    Shell commands
    username@pc-name:~$ cd my_project/usc_script
    username@pc-name:~/my_project/usc_script$ usc_x64 my_script.usc

    On Mac OS X:

    Shell commands
    mac-name:~ username$ cd ~/my_project/utils
    mac-name:usc_scripts username$ usc my_script.usc
Last update: 03.07.2017
Build: ()