Unigine::Unigine::vec4 Struct
Header: | #include <UnigineMathLib.h> |
This class represents a vector of 4 float components.
vec4 Class
Members
vec4(const __m128 & v)
Constructor. Initializes the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128 & v - 128-bit variable
vec4(const quat & q)
Arguments
- const quat & q
vec4(const hvec4 & v)
Constructor. Initializes the vector using a given hvec4 source vector.Arguments
- const hvec4 & v - Source vector.
vec4()
Default constructor. Produces a zero vector.vec4(const vec4 & v)
Constructor. Initializes the vector by copying a given source vector.Arguments
- const vec4 & v - Source vector.
vec4(const vec2 & v, float z, float w)
Constructor. Initializes the vector using a given two-component vec2 source vector and two scalars.Arguments
- const vec2 & v - Two-component source vector.
- float z - Z component of the vector.
- float w - W component of the vector.
vec4(const vec3 & v, float w)
Constructor. Initializes the vector using a given three-component vec3 source vector and a scalar.Arguments
- const vec3 & v - Three-component source vector.
- float w - W component of the vector.
vec4(float x, float y, float z, float w)
Constructor. Initializes the vector using given float values.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
- float z - Z component of the vector.
- float w - W component of the vector.
explicit vec4(float v)
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v, w=v.Arguments
- float v - Scalar value.
explicit vec4(const vec2 & v)
Constructor. Initializes the vector using a given two-component vec2 source vector: x=v.x, y=v.y, z=0.0f, w=1.0f.Arguments
- const vec2 & v - Two-component source vector.
explicit vec4(const vec3 & v)
Constructor. Initializes the vector using a given three-component vec3 source vector: x=v.x, y=v.y, z=v.z, w=1.0f.Arguments
- const vec3 & v - Three-component source vector.
explicit vec4(const dvec4 & v)
Constructor. Initializes the vector using a given dvec4 source vector.Arguments
- const dvec4 & v - Source vector.
explicit vec4(const ivec4 & v)
Constructor. Initializes the vector using a given ivec4 source vector.Arguments
- const ivec4 & v - Source vector.
explicit vec4(const bvec4 & v)
Constructor. Initializes the vector using a given bvec4 source vector.Arguments
- const bvec4 & v - Source vector.
explicit vec4(const float * v)
Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2], w=v[3].Arguments
- const float * v - Pointer to the array of float elements.
void set(float x_, float y_, float z_, float w_)
Sets the vector by components.Arguments
- float x_ - X component of the vector.
- float y_ - Y component of the vector.
- float z_ - Z component of the vector.
- float w_ - W component of the vector.
void set(const float * val)
Sets the vector using the array of float elements: x=val[0], y=val[1], z=val[2], w=val[3].Arguments
- const float * val - Pointer to the array of float elements.
void set(const vec4 & val)
Sets the vector equal to the specified source vector.Arguments
- const vec4 & val - Source vector.
void set(const vec2 & val, float z_, float w_)
Sets the vector using a two-component vec2 source vector and two scalars.Arguments
- const vec2 & val - Two-component source vector.
- float z_ - Z component of the vector.
- float w_ - W component of the vector.
void set(const vec3 & val, float w_)
Sets the vector using a three-component vec3 source vector and a scalar.Arguments
- const vec3 & val - Three-component source vector.
- float w_ - W component of the vector.
void set(const quat & q)
Sets the vector using a quaternion.Arguments
- const quat & q - Quaternion.
void set(float val)
Sets the vector components equal to specified scalar value: x=val, y=val, z=val, w=val.Arguments
- float val - Scalar value.
void get(float * val) const
Gets the vector: val[0]=x, val[1]=y, val[2]=z, val[3]=w.Arguments
- float * val - Pointer to the array of float elements.
float * get()
Returns the pointer to the vector.Return value
Pointer to the vector.const float * get() const
Returns the constant pointer to the vector.Return value
Pointer to the vector.float length()
Returns the length of the vector.Return value
Vector length.float length2()
Returns the squared length of the vector.Return value
Squared length of the vector.vec4 & normalize()
Returns normalized vector.Return value
Normalized vector.vec4 & normalize3()
Returns the vector with normalized XYZ components.Return value
Vector with normalized XYZ components.vec4 & normalizeFast()
Returns normalized vector, calculated using the fast inverse square root algorithm.Return value
Normalized vector.vec4 & normalizeFast3()
Returns the vector with XYZ components normalized using the fast inverse square root algorithm..Return value
Vector with normalized XYZ components.__m128 operator __m128()
Performs type conversion to __m128.We do not recommend to use this method unless you have a clear understanding of SSE2.
const float * operator const float *()
Performs type conversion to const float *.const void * operator const void *()
Performs type conversion to const void *.float * operator float *()
Performs type conversion to float *.void * operator void *()
Performs type conversion to void *.vec4 & operator*=(float val)
Performs scalar multiplication.Arguments
- float val - Scalar value.
Return value
Resulting vector.vec4 & operator*=(const vec4 & val)
Performs vector multiplication.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.vec4 & operator+=(const vec4 & val)
Performs vector addition.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.vec4 operator-() const
Performs vector negation.Return value
Resulting vector.vec4 & operator-=(const vec4 & val)
Performs vector subtraction.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.vec4 & operator/=(float val)
Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication.Arguments
- float val - Scalar value.
Return value
Resulting vector.Examples
vec4 a = vec4(6.0, 10.0, 12.0, 25.0);
a /= 2.0;
/*
Initial value of vector a:
a (6.0, 10.0, 12.0, 25.0)
a /= 2.0;
Vector a after operation:
a (3.0, 5.0, 6.0, 12.5)
*/
vec4 & operator/=(const vec4 & val)
Performs componentwise division of vectors.Arguments
- const vec4 & val - Vector.
Return value
Resulting vector.Examples
vec4 a, b;
a = vec4(6.0, 10.0, 12.0, 25.0);
b = vec4(2.0, 5.0, 6.0, 5.0);
a /= b;
/*
Initial values of vectors a and b:
a (6.0, 10.0, 12.0, 25.0)
b (2.0, 5.0, 6.0, 5.0)
a /= b;
Vector a after operation:
a (3.0, 2.0, 2.0, 5.0)
*/
vec4 & operator=(const __m128 & val)
Sets the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128 & val - 128-bit variable.
Return value
Vector.vec4 & operator=(const vec4 & val)
Performs vector assignment. Destination vector = Source vector.Arguments
- const vec4 & val - Source vector.
Return value
Result.float & operator[](int i)
Performs array access to the vector item reference by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item reference.float operator[](int i) const
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.__m128 sse()
Returns vector components as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable.void sse(const __m128 & val)
Sets the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128 & val - 128-bit variable.
vec4 BLUE
Description
Blue color vector (0, 0, 1 1).vec4 BLACK
Description
vec4 EPS
Description
Vector, filled with epsilon constant (1e-6f).vec4 GREEN
Description
Green color vector (0, 1, 0 1).vec4 INF
Description
Vector, filled with infinity constant (1e+9f).vec4 ONE
Description
Vector, filled with ones (1).vec4 RED
Description
Red color vector (1, 0, 0 1).vec4 WHITE
Description
White color vector (1, 1, 1 1).vec4 ZERO
Description
Vector, filled with zeros (0).Last update: 03.07.2017
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