Unigine::ObjectIntersection Class
Header: | #include <UnigineObjects.h> |
This class is used to store the result of the object intersection (coordinates of the intersection point, the index of the surface).
ObjectIntersection Class
Members
static ObjectIntersectionPtr create()
The ObjectIntersection constructor.void setIndex(int index)
Sets the new intersection triangle number.Arguments
- int index - Intersection triangle number.
int getIndex()
Returns the number of the intersected triangle.Return value
Intersected triangle number.void setPoint(const Math::vec3 & point)
Sets new coordinates of the intersection point.Arguments
- const Math::vec3 & point - Coordinates of the intersection point.
Math::vec3 getPoint()
Returns coordinates of the intersection point.Return value
Coordinates of the intersection point.Last update: 03.07.2017
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