Video Tutorial: Procedural Texturing
In this tutorial:
- Automatic Triplanar and Overlap UV Mapping
- Triplanar and Overlap UV Mapping in absolute (World) coordinates
- Screen-Space Bevel effect
- Screen-Space Dirt effect
- Diversifying tiled textures with 2D and 3D Spatial Color Noise
- Projecting an arbitrary image by using Decals
- Voxel-based GI
- Screen-Space Ray Traced GI
Last update:
30.04.2019
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