Unigine::LightProj Class
Interface for light omni handling.
To use this class, include the UnigineLightProj.h file.
Unigine::LightProj Class
Members
static int type ()
LightProj type.Return value
LightProj type identifier.static Ptr< LightProj > create (const NodePtr & node)
LightProj constructor.Arguments
- const NodePtr & node - Node smart pointer.
static Ptr< LightProj > create (const LightPtr & light)
LightProj constructor.Arguments
- const LightPtr & light - Light smart pointer.
static Ptr< LightProj > create (const vec4 & color, float radius, float fov, const char * name)
LightProj constructor.Arguments
- const vec4 & color - Light color.
- float radius - Light radius.
- float fov - Field of view.
- const char * name - Light image texture name.
virtual void setRadius (float radius) const =0
Sets a light radius.Arguments
- float radius - Light radius.
virtual float getRadius () const =0
Returns a light radius.Return value
Light radius.virtual void setFov (float fov) const =0
Sets the light field of view.Arguments
- float fov - Field of view.
virtual float getFov () const =0
Returns the light field of view.Return value
Light field of view.virtual void setZNear (float znear) const =0
Sets a light near clipping plane.Arguments
- float znear - Light near clipping plane.
virtual float getZNear () const =0
Returns a light near clipping plane.Return value
Light near clipping plane.virtual void setImageTextureName (const char * name) const =0
Sets a light image texture name.Arguments
- const char * name - Light image texture name.
virtual const char * getImageTextureName () const =0
Returns a light image texture name.Return value
Light image texture name.virtual int setImageTextureImage (const ImagePtr & image, int dynamic) const =0
Sets a light image texture image.Arguments
- const ImagePtr & image - Image smart pointer.
- int dynamic - Dynamic texture flag.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual int getImageTextureImage (const ImagePtr & image) const =0
Gets a light image texture image.Arguments
- const ImagePtr & image - Image smart pointer.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual void setImageTexture (const TexturePtr & texture) const =0
Sets the light image texture smart pointer.Arguments
- const TexturePtr & texture - Texture smart pointer.
virtual TexturePtr getImageTexture (num) const =0
Gets a light image texture smart pointer.Arguments
- num - Texture number.
Return value
Returns image texture smart pointer.Last update: 2017-07-03
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