ShapeCylinder Class
This class is used to create collision shape in the form of a cylinder.
ShapeCylinder Class
This class inherits from ShapeMembers
ShapeCylinder ()
Constructor. Creates a new cylinder with the zero radius and the zero height.ShapeCylinder (Body body, float radius, float height)
Constructor. Creates a new cylinder with given dimensions and adds it to a given body.Arguments
- Body body - Body, to which the cylinder will belong.
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
ShapeCylinder (float radius, float height)
Constructor. Creates a new cylinder with given dimensions.Arguments
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
float getHeight ()
Returns the current height of the cylinder.Return value
Height of the cylinder in units.float getRadius ()
Returns the current radius of the cylinder.Return value
Radius of the cylinder in units.void setHeight (float height)
Sets a height of the cylinder.Arguments
- float height - Height of the cylinder in units.
void setRadius (float radius)
Sets a radius of the cylinder.Arguments
- float radius - Radius of the cylinder in units.
Last update: 2017-07-03
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