engine.app Functions
This set of functions controls the appearance of the Unigine application window, its update parameters and handles window input from the keyboard and mouse.
See Also
- Article on UnigineScript Migration
int APP_AXIS_X
Description
A mouse wheel is scrolled horizontally (along the X axis; a horizontal mouse wheel is required).int APP_AXIS_Y
Description
A mouse wheel is scrolled vertically (along the Y axis; a vertical mouse wheel is used).int APP_BUTTON_AUX_0
Description
Detected activity belongs to the first auxiliary mouse button.int APP_BUTTON_AUX_1
Description
Detected activity belongs to the second auxiliary mouse button.int APP_BUTTON_AUX_2
Description
Detected activity belongs to the third auxiliary mouse button.int APP_BUTTON_AUX_3
Description
Detected activity belongs to the fourth auxiliary mouse button.int APP_BUTTON_DCLICK
Description
A mouse button is double-clicked.int APP_BUTTON_LEFT
Description
Detected activity belongs to the left mouse button.int APP_BUTTON_MIDDLE
Description
Detected activity belongs to the middle mouse button (scrolling wheel).int APP_BUTTON_RIGHT
Description
Detected activity belongs to the right mouse button.int APP_KEY_ALT
Description
The ALT key is pressed.int APP_KEY_BACKSPACE
Description
The BACKSPACE key is pressed.int APP_KEY_CAPS
Description
The CAPS LOCK key is pressed.int APP_KEY_CMD
Description
The Command key on Mac OS X is pressed.int APP_KEY_CTRL
Description
The CTRL key is pressed.int APP_KEY_DELETE
Description
The DELETE key is pressed.int APP_KEY_DOWN
Description
The DOWN ARROW key is pressed.int APP_KEY_END
Description
The END key is pressed.int APP_KEY_ESC
Description
The ESC key is pressed.int APP_KEY_F1
Description
The F1 key is pressed.int APP_KEY_F10
Description
The F10 key is pressed.int APP_KEY_F11
Description
The F11 key is pressed.int APP_KEY_F12
Description
The F12 key is pressed.int APP_KEY_F2
Description
The F2 key is pressed.int APP_KEY_F3
Description
The F3 key is pressed.int APP_KEY_F4
Description
The F4 key is pressed.int APP_KEY_F5
Description
The F5 key is pressed.int APP_KEY_F6
Description
The F6 key is pressed.int APP_KEY_F7
Description
The F7 key is pressed.int APP_KEY_F8
Description
The F8 key is pressed.int APP_KEY_F9
Description
The F9 key is pressed.int APP_KEY_HOME
Description
The HOME key is pressed.int APP_KEY_INSERT
Description
The INSERT key is pressed.int APP_KEY_LEFT
Description
The LEFT ARROW key is pressed.int APP_KEY_NUM
Description
The NUM LOCK key is pressed.int APP_KEY_PGDOWN
Description
The PAGE DOWN key is pressed.int APP_KEY_PGUP
Description
The PAGE UP key is pressed.int APP_KEY_RETURN
Description
The ENTER / RETURN key is pressed.int APP_KEY_RIGHT
Description
The RIGHT ARROW key is pressed.int APP_KEY_SCROLL
Description
The SCROLL LOCK key is pressed.int APP_KEY_SHIFT
Description
The SHIFT key is pressed.int APP_KEY_TAB
Description
The TAB key is pressed.int APP_KEY_UP
Description
The UP ARROW key is pressed.int APP_NUM_AXES
Description
Number of axes, along which a mouse wheel can be scrolled.int APP_NUM_KEYS
Description
Detected number of keyboard keys.int engine.app.clearKeyState (int key)
Returns a key state and clears it to 0 (not pressed). This function allows to return key state only once even if it is kept pressed over several frames.Arguments
- int key - Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
1 if the key is pressed, and this function was not called previously in the current frame; otherwise, 0.int engine.app.clearMouseAxis (int axis)
Returns the current mouse axis position delta and clears it to 0.Arguments
- int axis - Mouse axis. Possible values are APP_AXIS_X, APP_AXIS_Y.
Return value
Mouse axis delta regarding the last mouse axis position, integer value.int engine.app.clearMouseButtonState (int button)
Returns a button state and clears it to 0 (not pressed). This function allows to return button state only once even if it is kept pressed over several frames.Arguments
- int button - Button (one of APP_BUTTON_* variables).
Return value
1 if at least one of the buttons is pressed, and this function was not called previously in the current frame; otherwise, 0.Variable engine.app.dialogFile (string title, string name, string filter = 0, string flags = 0)
Creates a system modal file dialog. Since the dialog is modal, all other actions are stopped until this function returns a value.Arguments
- string title - Title of the dialog window.
- string name - Full path to file, whose directory will be opened as the initial one.
- string filter - Filter string, which sets the acceptable file extensions. The argument accepts dot-separated file extensions, for example:
.tga.jpg.png.tif.psd.
If you send 0, the All Files (*.*) filter will be used.
- string flags - Dialog file flags. The argument accepts one of the following strings:
- o - the Open file dialog window will be created.
- s - the Save file dialog window will be crated.
By default, the Open file dialog window is created.
Return value
Full path to the selected file if the Open (or Save) button of the dialog window is pressed; otherwise, 0.Examples
// create a system file dialog
log.message("dialog result = %s\n",typeinfo(engine.app.dialogFile("test title",engine.getDataPath()+"test/icon.png")));
dialog res = string: "D:\test.cpp"
int engine.app.dialogMessage (string title, string str, string flags = 0)
Creates a system modal message dialog. Since the dialog is modal, all other actions are stopped until this function returns a value.If you don't specify flags, the Oc combination will be used by default.
Arguments
- string title - Title of the dialog window.
- string str - Content of the dialog window.
- string flags - Dialog window flags. The argument accepts a string with names of buttons.
The following combinations are available:
- Oc or oC - OK, Cancel.
- Yn or yN - Yes, No
- ynC, yNc or Ync - Yes, No, Cancel
If you send any other combination, only the OK button will appear in the window.The uppercase letter indicates which button will be in focus.
Return value
The function returns one of the following values:- 1 if the OK button has been pressed.
- 2 if the Yes button has been pressed.
- -1 if the No button has been pressed.
- 0 if the Cancel button has been pressed.
string engine.app.getClipboard ()
Retrieves the contents of the system clipboard.Return value
Contents of the system clipboard.float engine.app.getFTime ()
Returns time spent between a previous update and a current one.Return value
Frame duration.float engine.app.getFps ()
Returns a value of the application FPS counter.Return value
FPS counter value.int engine.app.getHeight ()
Returns the current video height.Return value
Current video height.float engine.app.getIFps ()
Returns an inverse value of the application FPS counter.Return value
Inverse value of the FPS counter (1/ FPS).string engine.app.getKeyName (int key)
Returns a name of a given key.Arguments
- int key - Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
Key name.int engine.app.getKeyState (int key)
Returns a key state.Arguments
- int key -
Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
1 if the key is pressed; otherwise, 0.int engine.app.getMouseAxis (int axis)
Returns the current mouse position delta along the specified axis.Arguments
- int axis - Mouse axis. Possible values are APP_AXIS_X, APP_AXIS_Y.
Return value
Mouse axis delta regarding the last mouse axis position, integer value.int engine.app.getMouseButton ()
Returns the current states of all mouse buttons. Each bit of the returned bit mask will specify the state of the buttons in the following order:- APP_BUTTON_LEFT = 1 << 0
- APP_BUTTON_MIDDLE
- APP_BUTTON_RIGHT
- APP_BUTTON_DCLICK
- APP_BUTTON_AUX_0
- APP_BUTTON_AUX_1
- APP_BUTTON_AUX_2
- APP_BUTTON_AUX_3
Return value
Current states of all mouse buttons.string engine.app.getMouseButtonName (int button)
Returns a name of a given button.Arguments
- int button - Button (one of APP_BUTTON_* variables).
Return value
Button name.int engine.app.getMouseButtonState (int button)
Returns a button state.Arguments
- int button - Button (one of APP_BUTTON_* variables).
Return value
1 if at least one of the buttons is pressed; otherwise, 0.int engine.app.getMouseGrab ()
Returns a value indicating if the mouse pointer is bound to the application window.Return value
1 if the mouse pointer cannot leave the application window; otherwise, 0.int engine.app.getMouseShow ()
Returns a value indicating if the OS mouse pointer is displayed.Return value
1 if the OS mouse pointer is displayed; otherwise, 0.int engine.app.getMouseX ()
Returns the current X coordinate of the mouse pointer in the coordinate system of the application window.Return value
X coordinate of the mouse pointer.int engine.app.getMouseY ()
Returns the current Y coordinate of the mouse pointer in the coordinate system of the application window.Return value
Y coordinate of the mouse pointer.int engine.app.getNumTouches ()
Returns the number of touches. The maximum number of touches is 16.Return value
Number of touches.int engine.app.getPositionX ()
Returns the X coordinate of the upper-left corner of the window.Return value
X coordinate of the upper-left corner.int engine.app.getPositionY ()
Returns the Y coordinate of the upper-left corner of the window.Return value
Y coordinate of the upper-left corner.int engine.app.getTouchX (int touch)
Returns the X coordinate of the touch in the coordinate system of the application window.Arguments
- int touch - Number of the touch.
Return value
X coordinate of the touch.int engine.app.getTouchY (int touch)
Returns the Y coordinate of the touch in the coordinate system of the application window.Arguments
- int touch - Number of the touch.
Return value
Y coordinate of the touch.int engine.app.getUpdate ()
Returns a value indicating whether the application is updating when the window is hidden.Return value
1 if it keeps updating; otherwise, 0.int engine.app.getWidth ()
Returns the current video width.Return value
Current video width.void engine.app.setClipboard (string contents)
Updates the contents of the system clipboard.Arguments
- string contents - Contents to set.
void engine.app.setFilter (float filter)
Filters the FPS counter value. By the value of 0, filtering is disabled and the current FPS value is always shown. The default is 0.9 (10 percent of the current FPS is taken into account).Arguments
- float filter - Filter in range [0;1).
int engine.app.setIcon (Image icon)
Set icon for the application.Arguments
- Image icon - Icon image.
Return value
Positive integer on success, otherwise, 0.void engine.app.setKeyState (int key, int state)
Simulates pressing or unpressing of the specified keys.Arguments
- int key - Keys to change state (any of APP_KEY_* variables).
- int state - 1 to press the key; 0 otherwise.
void engine.app.setMouseAxis (int axis, int value)
Sets the mouse position delta along the specified axis.Arguments
- int axis - Mouse axis. Possible values are APP_AXIS_X, APP_AXIS_Y.
- int value - Mouse axis delta, integer value.
void engine.app.setMouseButton (int button)
Simulates pressing of the specified mouse buttons.Arguments
- int button - Mouse buttons to be pressed (any of APP_BUTTON_* variables).
int engine.app.setMouseCursor (Image image, int x = 0, int y = 0)
Sets a custom image to be used for an application cursor. The image should be of:- Square size
- RGBA8 format
Arguments
- Image image - Image of the cursor to be used.
- int x - Horizontal position of the cursor's hot spot.
- int y - Vertical position of the cursor's hot spot.
Return value
1 if the cursor image is successfully set; otherwise, 0.void engine.app.setMouseGrab (int mode)
Sets a value indicating if the mouse pointer is bound to the application window.Arguments
- int mode - Positive integer if the mouse pointer cannot leave the application window; otherwise, 0.
void engine.app.setMouseShow (int mode)
Sets a value indicating if the OS mouse pointer should be displayed.Arguments
- int mode - Positive integer if the OS mouse pointer should be displayed; otherwise, 0.
void engine.app.setMouse (int x, int y)
Sets the mouse pointer to a specified position in the coordinate system of the application window.Arguments
- int x - X coordinate of the mouse pointer.
- int y - Y coordinate of the mouse pointer.
int engine.app.setPosition (int x, int y)
Sets the window position.Arguments
- int x - X coordinate of the upper-left corner of the window.
- int y - Y coordinate of the upper-left corner of the window.
Return value
1 if the position of the window is set successfully; otherwise, 0.int engine.app.setTitle (string title)
Sets a title for the application window.Arguments
- string title - Title to set.
Return value
1 if the title is set successfully; otherwise, 0.int engine.app.setUpdate (int mode)
This function controls whether the application will be updating when the window is hidden.Arguments
- int mode - Positive integer if the the application should update if the window is hidden; otherwise, 0.
Return value
Positive integer on success, otherwise, 0.void engine.app.startFps ()
Starts the FPS counter if it was stopped.
Number of calls to this function should correspond to the number of calls to the
engine.app.stopFps()
function.
void engine.app.stopFps ()
Stops the FPS counter.
Number of calls to this function should correspond to the number of calls to the
engine.app.startFps()
function.
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)