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Grass Animation Node


Description

This node simulates skewing and bending of grass chunks by offsetting vertex positions based on the input wind settings.

Usage Example

Ports

Name Description
Wind Animation TilingControls frequency of the wind animation pattern.
Wind Animation SpeedDetermines how fast wind animation moves.
Wind Animation IntensityDetermines how much an object is affected by the wind.
Wind DirectionControls the direction the wind is blowing across the surface. The first component affects the movement along the object's Y-axis, and the second component affects the movement along the object's X-axis.
Normal Tangent SpaceThe vertex normal in tangent space, needed for accurate deformation. Vector (0,0,1) in tangent space provided by default.
Object Height (In Meters)The height of the object, used for correct vertical scale.
Vertex Position Object SpaceThe position of the vertex in object space, used for calculating wind influence. The Vertex Position node with object space is provided by default.
Position Offset Tangent SpaceThe calculated offset applied to vertex positions in tangent space for grass movement.
Normal Tangent SpaceModified normal vector after animation process.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-04-04
Build: ()