Unigine::Physical Class
Interface for physical handling.
To use this class, include the UniginePhysical.h file.
Unigine::Physical Class
Members
static Ptr< Physical > create (const NodePtr & node)
Physical constructor.Arguments
- const NodePtr & node - Node smart pointer.
virtual Ptr< Physical > getPhysical () const =0
Returns a physical pointer.Return value
The physical pointer.virtual void setPhysicalMask (int mask) const =0
Sets the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.Arguments
- int mask - An integer value, each bit of which is used to set a bit mask.
virtual int getPhysicalMask () const =0
Returns the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.Return value
An integer value, each bit of which is used to set a bit mask.Last update: 03.07.2017
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