BodyCloth Class
This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.
See Also
- Article on UnigineScript Migration
BodyCloth Class
This class inherits from BodyParticlesMembers
BodyCloth ()
Constructor. Creates a cloth body with default properties.BodyCloth (Object object)
Constructor. Creates a cloth body with default properties for a given object.Arguments
- Object object - Object represented with the new cloth body.
int getNumIndices ()
Returns the number of particle indices.Return value
Number of particle indices.int getParticleIndex (int num)
Returns the particle index by its number.Arguments
- int num - The particle index number.
Return value
The particle index.int getTwoSided ()
Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).Return value
1 if the cloth is rendered one-sided; 0 if one-sided.void setTwoSided (int enable)
Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).Arguments
- int enable - Positive value, if the cloth should be two-sided; 0 if one-sided.
Last update: 03.07.2017
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