Video Tutorial: Content Optimization
Subtitles are available for each tutorial in English, Russian, and Chinese.
In this tutorial:
- Managing Levels of Detail (LODs)
- Using impostors to replace geometry at long distances
- Combining identical meshes into Mesh Clusters
- Using World Clutters to scatter various nodes
- Using Mesh Clutters to scatter identical meshes
- Optimizing vegetation rendering using Grass impostors
- Using Occluders (Box and Mesh) for geometry culling
- Using Hardware Occlusion Culling
- Optimizing effects and interactions via bitmasking
- Using Switchers for distance-dependent node visibility management
- Spatial trees and optimization, using related flags
- Performance profiling
Last update:
24.11.2020
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