WidgetDialogMessage Class
Interface for widget dialog color handling. See also UnigineScript analog.
To use this class, include the UnigineWidgetDialogMessage.h file.
WidgetDialogMessage Class
Members
WidgetDialogMessage (const Ptr<Gui> & gui, const char * str = 0)
Constructor. Creates a message dialog with given parameters.Arguments
- const Ptr<Gui> & gui - GUI, to which the dialog will belong.
- const char * str - Dialog title. This is an optional parameter.
void setMessageText (const char * text)
Sets a text message of the dialog.Arguments
- const char * text - message.
void setMessageFontColor (const Math::vec4 & color)
Sets a color of the font used to display the text message in the widget.Arguments
- const Math::vec4 & color - Font color.
void setMessageFont (const char * name)
Sets a font that will be used to display the text message in the widget.Arguments
- const char * name - Font name.
const char * getMessageText ()
Returns the text message of the dialog. The default is equal to the dialog title.Return value
Text message.Ptr<WidgetDialogMessage> create (const Ptr<WidgetDialog> & widgetdialog)
WidgetDialogMessage constructor.Arguments
- const Ptr<WidgetDialog> & widgetdialog - Dialog smart pointer.
Return value
void setMessageFontRich (int rich)
Sets a value indicating if rich text formatting should be used for the text message in the widget.Arguments
- int rich - Positive number to use rich text formatting, 0 to use plain text formatting.
void setMessageHidden (int hidden)
Hides or shows the text message in the widget.Arguments
- int hidden - 1 to hide the text message, 0 to show it.
int isMessageHidden ()
Returns a value indicating if a text message in the widget is hidden or shown.Return value
Returns 1 if the text message is hidden; otherwise, 0.void setMessageFontSize (int size)
Sets a size of the font used to display the text message in the widget.Arguments
- int size - Font size.
Last update: 03.07.2017
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