WorldSector Class
Interface for world sector handling. See also the UnigineScript analog.
To use this class, include the UnigineWorldSector.h file.
WorldSector Class
Members
WorldSector (const Math::vec3 & dimensions)
Constructor. Creates a new world sector with given dimensions.Arguments
- const Math::vec3 & dimensions - Dimensions of the new world sector. If negative values are provided, 0 will be used instead of them.
Ptr<Node> getNode (int id)
Returns a node pointer.Arguments
- int id - Number of the node in range from 0 to the total number of nodes.
Return value
Node pointer.Ptr<Node> getNode ()
Returns a node pointer.Return value
Node pointer.void setSize (const Math::vec3 & size)
Updates the current dimensions of the world sector. The minimum value is vec3(0,0,0).Arguments
- const Math::vec3 & size - Dimensions of the world sector.
Math::vec3 getSize ()
Returns the current dimensions of the world sector. The minimum value is vec3(0,0,0).Return value
Current dimensions.int getNumWorldPortals ()
Returns the number of world portals adjacent to the world sector.Return value
Number of portals.Ptr<WorldPortal> getWorldPortal (int id)
Returns a specified world portal adjacent to the world sector.Arguments
- int id - Number of the portal in range from 0 to the total number of portals.
Return value
Specified portal.int getNumNodes ()
Returns the number of nodes contained in the world sector.Return value
Number of nodes.Last update: 03.07.2017
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