Unigine::WorldIntersectionNormal Class
Header: | #include <UnigineWorld.h> |
Inherits: | WorldIntersection |
This class stores the normal of the intersection point. You should use this class when you need only the normal of the intersection.
Usage Example
The following example shows how you can get the intersection normal (vec3) by using the WorldIntersectionNormal class. In this example the line is an invisible traced line from the point of the camera (vec3 p0) to the point of the mouse pointer (vec3 p1). The executing sequence is the following:
- Define and initialize two points (p0 and p1) by using the getPlayerMouseDirection() function from core/scripts/utils.h.
- Create an instance of the WorldIntersectionNormal class to get the intersection information.
- Check, if there is a intersection with an object. The engine.world.getIntersection() function returns an intersected object when the object intersects with the traced line.
- In this example, when the object intersects with the traced line, all the surfaces of the intersected object change their material parameters. The WorldIntersectionNormal class instance gets the normal of the intersection point. You can get the normal by using the getNormal() function
#include <core/scripts/utils.h>
/* ... */
// define two vec3 coordinates
vec3 p0,p1;
// get the mouse direction from camera (p0) to cursor pointer (p1)
getPlayerMouseDirection(p0,p1);
// create an instance of the WorldIntersectionNormal class to get the result
WorldIntersectionNormal intersection = new WorldIntersectionNormal();
// create an instance for intersected object and check the intersection
Object object = engine.world.getIntersection(p0,p1,1,intersection);
// if the intersection has been occurred, change the parameter and the texture of the object's material
if(object != NULL)
{
forloop(int i=0; object.getNumSurfaces())
{
object.setMaterialParameter("diffuse_color", vec4(1.0f, 0.0f, 0.0f, 1.0f),i);
object.setMaterialTexture("diffuse","", i);
}
// show the normal in console
log.message("normal: %s \n", typeinfo(intersection.getNormal()));
}
/* ... */
WorldIntersectionNormal Class
Members
static WorldIntersectionNormalPtr create()
The WorldIntersectionNormal constructor.void setNormal(const Math::vec3 & normal)
Sets the new normal of the intersection point.Arguments
- const Math::vec3 & normal - Normal of the intersection point.
Math::vec3 getNormal()
Returns the normal of the intersection point.Return value
Normal of the intersection point.Last update: 03.07.2017
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