This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::ArrayMap Class

Header:#include <UnigineInterpreter.h>

Allows using UnigineScript maps.

ArrayMap Class

Members


ArrayMap(const ArrayMap & map)

Copy constructor.

Arguments

  • const ArrayMap & map - Map.

void set(const Variable & key, const Variable & v) const

Set an item by key.

Arguments

  • const Variable & key - Item key.
  • const Variable & v - Item to set.

static ArrayMap get(void * interpreter, const Variable & id)

Return a map from UnigineScript.

Arguments

  • void * interpreter - Interpreter pointer.
  • const Variable & id - Map ID.

Return value

The map.

const Variable & get(const Variable & key) const

Return an item by key.

Arguments

  • const Variable & key - Item key.

Return value

The item.

void append(const Variable & key, const Variable & v) const

Append an item with a given key to the map.

Arguments

  • const Variable & key - Item key.
  • const Variable & v - Item.

Iterator back()

Return an iterator referring to the back element.

Return value

Back iterator.

Iterator begin()

Return an iterator referring to the first element.

Return value

Begin iterator.

void clear() const

Clear all items of the map.

Iterator end()

Return an iterator referring to the end element.

Return value

End iterator.

Iterator find(const Variable & key) const

Find an item by a given key.

Arguments

  • const Variable & key - Item key.

Return value

Iterator to it if found; otherwise returns an iterator to end.

ArrayMap & operator=(const ArrayMap & map)

Assignment operator for the map.

Arguments

  • const ArrayMap & map - Map to be assigned.

const Variable & operator[](const Variable & key) const

Map access.

Arguments

  • const Variable & key - Item key.

Return value

The item.

void remove(const Variable & key) const

Remove an item with a given key from the map.

Arguments

  • const Variable & key - Item key.

int size() const

Return map length.

Return value

Map length.
Last update: 03.07.2017
Build: ()