Sector
A sector is a cuboid shaped object that culls all of the objects outside its volume. Sectors usage is very convenient for designing of indoor spaces. Sectors are connected by portals.
See also
- WorldSector class to edit sectors via UnigineScript
Creating a Sector
To create a sector, choose the Add World Sector option in the list of nodes of Editor panel. In the opened creation dialog window specify initial parameters:
A Creation Window
Size | The size of the sector's bounding box along the X, Y and Z axes, in units. |
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After the initial parameters are set, click Ok and place the sector somewhere in the world.
Editing a Sector
In the Sector tab you can adjust the following parameters of the sector:
A Sector tab
Bounding Box Parameters
A set of bounding box parameters:
Size | The size of the sector's bounding box along the X, Y and Z axes, in units. |
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Last update: 03.07.2017
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