Unigine::FieldAnimation Class
Header: | #include <UnigineFields.h> |
Inherits: | Field |
FieldAnimation Class
Members
static FieldAnimationPtr create ( const Math::vec3 & size )
Creates a new field animation node of the specified size:- If the field animation is of an ellipse shape, its radius values along the axes must be specified.
- Otherwise, dimensions of the cube must be specified.
Arguments
- const Math::vec3 & size - A size of the field animation along X, Y and Z axes in units.
Ptr<FieldAnimation> cast( const Ptr<Node> & node )
Casts a FieldAnimation out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to FieldAnimation.Ptr<FieldAnimation> cast( const Ptr<Field> & base )
Casts a FieldAnimation out of the Field instance.Arguments
- const Ptr<Field> & base - Pointer to Field.
Return value
Pointer to FieldAnimation.void setAnimationScale( float scale )
Sets the animation scale value indicating the scale for speed of vegetation swaying.Arguments
- float scale - The scale for speed of vegetation swaying value.
float getAnimationScale( )
Returns the animation scale value indicating the scale for speed of vegetation swaying.Return value
The scale for speed of vegetation swaying value.void setAttenuation( float attenuation )
Sets an attenuation coefficient value for the Field Animation.Arguments
- float attenuation - An attenuation coefficient value. If a too small value is provided, 1E-6 will be used instead.
float getAttenuation( )
Returns the current attenuation coefficient for the Field Animation.Return value
The current attenuation coefficient value.void setEllipse( int ellipse )
Transforms a cubical Field Animation into an ellipse-shaped one.Arguments
- int ellipse - 1 for the ellipse-shaped Field Animation, 0 for the cubical one.
int isEllipse( )
Returns a value indicating if the Field Animation is of an ellipse shape.Return value
1 if the Field Animation is of an ellipse shape; otherwise, 0.void setLeaf( float leaf )
Sets a leaf animation coefficient value.Arguments
- float leaf - A new leaf coefficient value. If a negative value is provided, 0 will be used instead.
float getLeaf( )
Returns the current leaf animation coefficient value.Return value
The leaf animation coefficient value.void setSize( const Math::vec3 & size )
Sets an animation field size.Arguments
- const Math::vec3 & size - A new animation field size along the X, Y and Z axes in units. If a negative value is provided, 0 will be used instead.
Math::vec3 getSize( )
Returns the animation field size.Return value
The current animation field size along the X, Y and Z axes in units.void setStem( float stem )
Sets a stem animation coefficient value.Arguments
- float stem - A new stem animation coefficient value. If a negative value is provided, 0 will be used instead.
float getStem( )
Returns the current stem animation coefficient value.Return value
The stem animation coefficient value.void setWind( const Math::vec3 & wind )
Sets wind coefficients values.Arguments
- const Math::vec3 & wind - Wind coefficients values along the X, Y and Z directions.
Math::vec3 getWind( )
Returns the wind coefficients values.Return value
The current wind coefficients values along the X, Y and Z directions.int type( )
Returns the type of the object.Return value
FieldAnimation type identifier.Last update:
27.12.2018
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