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Unigine::ShapeSphere Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a sphere.

ShapeSphere Class

Members


static ShapeSpherePtr create ( )

Constructor. Creates a new sphere with the zero radius.

static ShapeSpherePtr create ( float radius )

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSpherePtr create ( const Ptr<Body> & body, float radius )

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

Ptr<ShapeSphere> cast( const Ptr<Shape> & shape )

Casts an ShapeSphere out of the Shape instance.

Arguments

  • const Ptr<Shape> & shape - Pointer to Shape.

Return value

Pointer to ShapeSphere.

void setRadius( float radius )

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere, in units.

float getRadius( )

Returns the current radius of the sphere.

Return value

Radius of the sphere, in units.

void setCenter( const Math::Vec3 & center )

Sets the coordinates of the center of the sphere.

Arguments

  • const Math::Vec3 & center - Sphere center coordinates.

Math::Vec3 getCenter( )

Returns the current coordinates of the center of the sphere.

Return value

Current sphere center coordinates.
Last update: 27.12.2018
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