grass_00
This article describes the data/samples/objects/grass_00.cpp sample.
The grass_00 sample demonstrates how to place the grass according to an image mask, namely:
- Add the grass to the editor
- Set a transformation matrix and assign a material to make the grass visible in the scene
- Specify the required options: maximum visible and fade distances, width and height, step for cells used to render grass, density factor, etc.
- Set the image mask that defines the areas where the grass should grow
Grass placed according to the image mask
In this sample, the samples/objects/textures/grass_m.png mask is used.
See Also
- Article on Grass to learn more about this object
- Functions of the ObjectGrass class
Last update: 26.04.2018
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