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Unigine::Math::vec3 Struct

Header: #include <UnigineMathLib.h>

This class represents a vector of 3 float components.

vec3 Class

Members


vec3 ( const __m128 & v ) #

Constructor. Initializes the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v - 128-bit variable

vec3 ( const hvec3 & v ) #

Constructor. Initializes the vector using a given hvec3 source vector.

Arguments

  • const hvec3 & v - Source vector.

vec3 ( ) #

Default constructor. Produces a zero vector.

vec3 ( const vec3 & v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const vec3 & v - Source vector.

vec3 ( const vec2 & v, float z ) #

Constructor. Initializes the vector using a given two-component vec2 source vector and a scalar.

Arguments

  • const vec2 & v - Two-component vector.
  • float z - Z component of the vector.

vec3 ( float x, float y, float z ) #

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.

explicit vec3 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
vec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

explicit vec3 ( const vec2 & v ) #

Constructor. Initializes the vector using a given vec2 source vector: x=v.x, y=v.y, z=0.0f.

Arguments

  • const vec2 & v - Two-component source vector.

explicit vec3 ( const vec4 & v ) #

Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y, z=v.z.

Arguments

  • const vec4 & v - Four-component source vector.

explicit vec3 ( const dvec3 & v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3 & v - Source vector.

explicit vec3 ( const ivec3 & v ) #

Constructor. Initializes the vector using a given ivec3 source vector .

Arguments

  • const ivec3 & v - Source vector.

explicit vec3 ( const float * v ) #

Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2].

Arguments

  • const float * v - Pointer to the array of float elements.

vec3 ( float x, float y, float z, float w ) #

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.
  • float w - W component of the vector.

void set ( float x_, float y_, float z_ ) #

Sets the vector by components.

Arguments

  • float x_ - X component of the vector.
  • float y_ - Y component of the vector.
  • float z_ - Z component of the vector.

void set ( const float * val ) #

Sets the vector using the array of float elements: x=val[0], y=val[1], z=val[2].

Arguments

  • const float * val - Pointer to the array of float elements.

void set ( const vec4 & v ) #

Sets the vector using a vec4 source vector: x=v.x, y=v.y, z=v.z.

Arguments

  • const vec4 & v - Source vector.

void set ( const vec2 & val, float z_ ) #

Sets the vector using a two-component vec2 source vector and a scalar.

Arguments

  • const vec2 & val - Two-component source vector.
  • float z_ - Scalar.

void set ( const vec3 & val ) #

Sets the vector equal to the specified source vector.

Arguments

  • const vec3 & val - Source vector.

void set ( float val ) #

Sets the vector components equal to specified scalar value: x=val, y=val, z=val.

Arguments

  • float val - Scalar.

void get ( float * val ) # const

Gets the vector: val[0]=x, val[1]=y, val[2]=z.

Arguments

  • float * val - Pointer to the array of float elements.

float * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const float * get ( ) # const

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

float length ( ) #

Returns the length of the vector.

Return value

Vector length.

float length2 ( ) #

Returns the squared length of the vector.

Return value

Squared length of the vector.

float maxXY ( ) #

Compares the X and Y components of the vector and returns the greater one.

Return value

The greater out of the X and Y components of the vector.

float max ( ) #

Compares all vector components and returns the maximum value.

Return value

The greatest out of the vector components.

vec3 & normalize ( ) #

Returns normalized vector.

Return value

Normalized vector.

vec3 & normalizeFast ( ) #

Returns normalized vector, calculated using the fast inverse square root algorithm.

Return value

Normalized vector.

__m128 operator __m128 ( ) #

Performs type conversion to __m128.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

const float * operator const float * ( ) #

Performs type conversion to const float *.

const void * operator const void * ( ) #

Performs type conversion to const void *.

float * operator float * ( ) #

Performs type conversion to float *.

void * operator void * ( ) #

Performs type conversion to void *.

vec3 & operator*= ( float val ) #

Performs scalar multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

vec3 & operator*= ( const vec3 & val ) #

Performs vector multiplication.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 & operator+= ( const vec3 & val ) #

Performs vector addition.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 operator- ( ) # const

Performs vector negation.

Return value

Resulting vector.

vec3 & operator-= ( const vec3 & val ) #

Performs vector subtraction.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 & operator/= ( const vec3 & val ) #

Performs componentwise division of vectors.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
vec3 a, b;
a = vec3(6.0, 10.0, 12.0);
b = vec3(2.0, 5.0, 6.0);
a /= b;
/*
Initial values of vectors a and b:
	a (6.0, 10.0, 12.0)
	b (2.0, 5.0, 6.0)

	a /= b;
Vector a after operation:	
	a (3.0, 2.0, 2.0)	
*/

vec3 & operator/= ( float val ) #

Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
vec3 a = vec3(6.0, 10.0, 12.0);
a /= 2.0;
/*
Initial value of vector a:
	a (6.0, 10.0, 12.0)

	a /= 2.0;
Vector a after operation:	
	a (3.0, 5.0, 6.0)	
*/

vec3 & operator= ( const vec3 & val ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const vec3 & val - Source vector.

Return value

Result.

vec3 & operator= ( const __m128 & val ) #

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & val - 128-bit variable.

Return value

Vector.

float & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

float operator[] ( int i ) # const

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

__m128 sse ( ) #

Returns vector components as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable.

void sse ( const __m128 & val ) #

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & val - 128-bit variable.
Last update: 2020-05-19
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