SSGI
This section contains settings related to screen-space global illumination (SSGI).
Screen-Space Global Illumination Settings
Enabled | Toggles SSGI on and off. It enables indirect illumination in the scene. | ||
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Intensity | Brightness of illumination:
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Color Clamping Intensity | Intensity of TAA color clamping at zero pixel velocity:
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Color Clamping Velocity | Sensitivity of TAA color clamping to pixel velocity change. This parameter is used to reduce ghosting effect for lower Color Clamping Intensity values: it automatically increases clamping intensity for higher velocities, and disables clamping for low velocity values. | ||
Ray Tracing | Enables or disables ray tracing for SSGI calculation. When enabled, SSGI recreates light reflections from the object’s surface.
Ray-traced SSGI calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI). |
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Quality | Quality (number of the used samples) of the screen-space global illumination:
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Resolution | Resolution used for the screen-space global illumination:
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Resolution Color | Resolution of the color buffer used for screen-space global illumination. | ||
Radius | Determines the size of the region surrounding a particular sampling point:
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Normal Threshold | Determines sensitivity of GI to normals. Normals affect ray intensity: smaller angle of incidence increases ray intensity.
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Ray Tracing Options#
Ray-Traced Global Illumination Settings
These settings are available when the Ray Tracing option is enabled.
Denoise Options#
Last update:
2020-04-10
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