Unigine::UserConfig Class
Header: | #include <UnigineConfig.h> |
This class is used to manage user configuration - various personal settings, such as helpers (wireframe, profiler, etc.). By default, these settings are stored in the configs/default.user configuration file, but you can change file location if necessary.
See Also#
- Article on Configuration Files.
UserConfig Class
Members
void setPath ( const char * path ) #
Console: user_config
Sets a new path to the user configuration file (default: configs/default.user). The path can be specified as an absolute path or relative to the -data_path or <project_name> folder if the -project_name is set. This parameter is stored in the following configuration file: Arguments
- const char * path - New path to the user configuration file to be set.
const char * getPath ( ) const#
Console: user_config
Returns the current path to the user configuration file (default: configs/default.user). This parameter is stored in the following configuration file: Return value
Current path to the user configuration file.void setAutosave ( bool autosave ) #
Console: user_config_autosave
Sets a value indicating if current user configuration settings are automatically saved to the corresponding user config file (configs/default.user by default) on loading, closing, and saving the world, as well as on the Engine shutdown.Arguments
- bool autosave - true to enable automatic saving of current user configuration settings; false — to disable it.
bool isAutosave ( ) const#
Console: user_config_autosave
Returns a value indicating if current user configuration settings are automatically saved to the corresponding user config file (configs/default.user by default) on loading, closing, and saving the world, as well as on the Engine shutdown.Return value
true if automatic saving of current user configuration settings is enabled; otherwise, 0.bool load ( ) #
Console: user_config_load
Loads user configuration from the file. To change the path to the configuration file use the setPath() method.Return value
true if the user configuration is successfully loaded from the file; otherwise, false.bool save ( ) const#
Console: user_config_save
Saves the current user configuration to the file. To change the path to the configuration file use the setPath() method.Return value
true if the current user configuration is successfully saved to the file; otherwise, false.void reset ( ) #
Resets the settings in the user configuration file to the default.Last update:
09.04.2021
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