Unigine::ImportSurface Class
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Header: | #include <UnigineImport.h> |
ImportSurface Class
Members
void setBoundBox ( const Math::WorldBoundBox& box ) #
Sets a new bounding box of the geometry element.
Arguments
- const Math::WorldBoundBox& box - The geometry element bounding box.
Math::WorldBoundBox getBoundBox() const#
Returns the current bounding box of the geometry element.
Return value
Current geometry element bounding box.void setData ( void * data ) #
Sets a new metadata of the imported surface.
Arguments
- void * data - The surface metadata.
void * getData() const#
Returns the current metadata of the imported surface.
Return value
Current surface metadata.void setName ( const char * name ) #
Sets a new name of the imported surface.
Arguments
- const char * name - The surface name.
const char * getName() const#
Returns the current name of the imported surface.
Return value
Current surface name.void setMaterial ( const Ptr<ImportMaterial>& material ) #
Sets a new material assigned to the imported surface.
Arguments
- const Ptr<ImportMaterial>& material - The surface material: ImportMaterial class instance if a material is assigned to the imported surface; otherwise, nullptr
Ptr<ImportMaterial> getMaterial() const#
Returns the current material assigned to the imported surface.
Return value
Current surface material: ImportMaterial class instance if a material is assigned to the imported surface; otherwise, nullptrvoid setMaxFadeDistance ( float distance ) #
Sets a new Maximum Fade Distance for the imported surface.
Arguments
- float distance - The maximum fade distance, in units.
float getMaxFadeDistance() const#
Returns the current Maximum Fade Distance for the imported surface.
Return value
Current maximum fade distance, in units.void setMinFadeDistance ( float distance ) #
Sets a new Minimum Fade Distance for the imported surface.
Arguments
- float distance - The minimum fade distance, in units.
float getMinFadeDistance() const#
Returns the current Minimum Fade Distance for the imported surface.
Return value
Current minimum fade distance, in units.void setMaxVisibleDistance ( float distance ) #
Sets a new Maximum Visibility Distance for the imported surface.
Arguments
- float distance - The maximum visibility distance, in units.
float getMaxVisibleDistance() const#
Returns the current Maximum Visibility Distance for the imported surface.
Return value
Current maximum visibility distance, in units.void setMinVisibleDistance ( float distance ) #
Sets a new Minimum Visibility Distance for the imported surface.
Arguments
- float distance - The minimum visibility distance, in units.
float getMinVisibleDistance() const#
Returns the current Minimum Visibility Distance for the imported surface.
Return value
Current minimum visibility distance, in units.void setSourceIndex ( int index ) #
Sets a new index of the surface in the source file (FBX, glTF).
Arguments
- int index - The sufrace index in the source file (FBX, glTF).
int getSourceIndex() const#
Returns the current index of the surface in the source file (FBX, glTF).
Return value
Current sufrace index in the source file (FBX, glTF).void setTargetSurface ( int surface ) #
Sets a new number of the morph target surface for the imported surface.
Arguments
- int surface - The morph target surface number if any; otherwise, -1.
int getTargetSurface() const#
Returns the current number of the morph target surface for the imported surface.
Return value
Current morph target surface number if any; otherwise, -1.void copyFrom ( const Ptr<ImportSurface> & o ) #
Copies the data from the specified source surface.Arguments
- const Ptr<ImportSurface> & o - Source surface.
Last update:
19.04.2024
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