Unigine::Field Class
Header: | #include <UnigineFields.h> |
Inherits: | Node |
This class allows you to modify fields masks.
Field Class
Members
Ptr<Field> cast( const Ptr<Node> & node )
Casts a Field out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to Field.Ptr<Field> getField( )
Returns a field pointer.Return value
The field pointer.void setFieldMask( int mask )
Sets a field mask specifying the area of the Field node to be applied. The object will be influenced by the field if they both have matching masks.Arguments
- int mask - An integer value, each bit of which is used to set a mask.
int getFieldMask( )
Returns the mask specifying the area of the Field node to be applied. The object will be influenced by the field if they both have matching masks.Return value
The integer value, each bit of which is used to set a mask.void setViewportMask( int mask )
Sets a bit mask for rendering the Field node into the viewport.Arguments
- int mask - An integer value, each bit of which is used to set a mask.
int getViewportMask( )
Returns the current bit mask for rendering the Field node into the viewport.Return value
The integer value, each bit of which is used to set a mask.Last update:
27.12.2018
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