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统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
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Nodes

NodeTrigger
NodeTrigger#

创建一个NodeTrigger对象,演示在C#端使用它的Position和Enabled回调函数。

Objects
Objects#

创建ObjectMeshDynamic对象和C#程序转换的顶点。

PhysicalTrigger
PhysicalTrigger#

创建一个PhysicalTrigger对象,演示在C#端使用它的EnterLeave回调。

WorldTrigger
WorldTrigger#

创建与2WorldTrigger回调在C#一边改变网格的材质。

CustomPlayers
CustomPlayers#

在C#中实现自定义PlayerActorPlayerSpectator

最新更新: 2023-06-21
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