Postprocess
This tab contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
Refraction red | Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction green | Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction blue | Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Motion blur velocity | Amount of the motion blur for the moving physical objects (with physical bodies assigned).
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Maximum velocity | The maximum possible amount of the motion blur for moving physical objects. When their body velocity exceeds the set value, they still will not be blurred any further. | ||
Motion blur depth falloff | Enables the motion blur effect cutout by depth | ||
Sharpen intensity | Specify the intensity of the image sharpness | ||
FXAA intensity | Specifies the intensity of FXAA smoothing | ||
Shadow shafts exposure | Specify the intensity of the shadow shafts | ||
Shadow shafts length | Specify the length of the shadow shafts |
Last update: 03.07.2017
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