Unigine::ImportCamera Class
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Header: | #include <UnigineImport.h> |
ImportCamera Class
Members
void setData ( void * data ) #
Sets a new metadata of the imported camera.
Arguments
- void * data - The camera metadata.
void * getData() const#
Returns the current
metadata of the imported camera.
Return value
Current camera metadata.void setNode ( Ptr<ImportNode> node ) #
Sets a new scene node to which the camera is attached as an attribute.
Arguments
- Ptr<ImportNode> node - The scene node.
Ptr<ImportNode> getNode() const#
Returns the current
scene node to which the camera is attached as an attribute.
Return value
Current scene node.ImportCamera ( ) #
Constructor. Creates an empty ImportCamera instance.Last update:
14.12.2022
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