Grass Animation Node
Description
This node simulates skewing and bending of grass chunks by offsetting vertex positions based on the input wind settings.
Usage Example
Ports
Name | Description | |
---|---|---|
![]() | Wind Animation Tiling | Controls frequency of the wind animation pattern. |
![]() | Wind Animation Speed | Determines how fast wind animation moves. |
![]() | Wind Animation Intensity | Determines how much an object is affected by the wind. |
![]() | Wind Direction | Controls the direction the wind is blowing across the surface. The first component affects the movement along the object's Y-axis, and the second component affects the movement along the object's X-axis. |
![]() | Normal Tangent Space | The vertex normal in tangent space, needed for accurate deformation. Vector (0,0,1) in tangent space provided by default. |
![]() | Object Height (In Meters) | The height of the object, used for correct vertical scale. |
![]() | Vertex Position Object Space | The position of the vertex in object space, used for calculating wind influence. The Vertex Position node with object space is provided by default. |
![]() | Position Offset Tangent Space | The calculated offset applied to vertex positions in tangent space for grass movement. |
![]() | Normal Tangent Space | Modified normal vector after animation process. |
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
04.04.2025
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