Time Node
Description
This node outputs a float value of time in seconds since the moment of the application startup.
Notice
This node has parameters (see below) that define its behavior, to view and change them double-click somewhere inside the node.
Parameters
Mode |
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Timer mode, defines how the time is calculated, when you put animations and particle simulation on pause. One of the following options::
|
Type |
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Defines the output value, either current or previous frame time can be returned depending on the option selected. One of the following options::
|
Usage Examples
Scrolling UV
This material graph demonstrates a basic UV scrolling effect using the Time node. The time value is added to the UV coordinates (both X and Y), causing the texture to scroll diagonally over time. This is done by connecting the Time node output to the Add node, where it's combined with the Vertex UV 0. The modified UVs are used to sample the texture, creating continuous motion across both axes.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
04.04.2025
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