water_global_base
The water_global_base material simulates water and other liquids and is applied to the Water Global object.
Parameters#
Common#
Parameters specifying the masks for the material.
Material Mask | The decal will be projected onto the water surface if the material mask of the decal material matches this mask. |
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Material Backface Mask | Material Mask for the back face of the water surface. |
Physics Field Mask | The field mask that controls CPU-related operations with fields. For example, intersection with a wave created by Field Height can be detected, if a relevant Field Mask is enabled. |
Visual Field Mask | The field mask that controls GPU-related (visually perceptible) effects of fields. |
Post Processing and Post Processing (Backface)#
Last update:
10.03.2022
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