This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventPadAxisMotion Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad axis motion event information.

InputEventPadAxisMotion Class

Members


InputEventPadAxisMotion ( ) #

Default constructor.

InputEventPadAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Game pad axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int axis, float value ) #

Game pad axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int connection_id - Connection identifier.
  • int axis - Game pad axis index.
  • float value - Axis position value.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier to be set.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setAxis ( Input::GAMEPAD_AXIS axis ) #

Sets the game pad axis.

Arguments

Input::GAMEPAD_AXIS getAxis ( ) const#

Returns the game pad axis.

Return value

The game pad axis, one of the Input::GAMEPAD_AXIS_* values.

void setValue ( float value ) #

Sets the axis position value.

Arguments

  • float value - The axis position value.

float getValue ( ) const#

Returns the axis position value.

Return value

The axis position value.
Last update: 2024-08-16
Build: ()