Unigine::WindowEvent Class
Header: | #include <UnigineWindowManager.h> |
The class to process window events. It allows getting the type, time of creation, position, size and id of the window for which the event has been created.
WindowEvent Class
枚举
TYPE#
Members
WindowEvent::TYPE getType ( ) const#
Returns the type of the window event.Return value
Type of the window event, one of the TYPE.WINDOW_EVENT values.const char * getTypeName ( ) const#
Returns the name of the window event.Return value
The name of the window event.void setTimestamp ( unsigned long long timestamp ) #
Sets a timestamp of the event.Arguments
- unsigned long long timestamp - Timestamp of the event, in milliseconds.
unsigned long long getTimestamp ( ) const#
Returns the timestamp of the event.Return value
The timestamp of the event, in milliseconds.void setWinID ( unsigned long long winid ) #
Sets the identifier of the window.Arguments
- unsigned long long winid - Identifier of the window.
unsigned long long getWinID ( ) const#
Returns the identifier of the window.Return value
The identifier of the window.void setMousePosition ( const Math::ivec2 & position ) #
Sets the position of the mouse at the event creation.Arguments
- const Math::ivec2 & position - Position of the mouse at the event creation.
Math::ivec2 getMousePosition ( ) const#
Returns the mouse position at the event creation.Return value
The position of the mouse at the event creation.void setPosition ( const Math::ivec2 & position ) #
Sets the window position at the event creation.Arguments
- const Math::ivec2 & position - Position of the window at the event creation.
Math::ivec2 getPosition ( ) const#
Returns the window position at the event creation.Return value
The position of the window at the event creation.void setSize ( const Math::ivec2 & size ) #
Sets the window size at the event creation.Arguments
- const Math::ivec2 & size - Size of the window at the event creation.
Math::ivec2 getSize ( ) const#
Returns the window size at the event creation.Return value
The size of the window at the event creation.void setWindow ( const Ptr<EngineWindow> & window ) #
Sets the window for which the event has been created.Arguments
- const Ptr<EngineWindow> & window - Window for which the event has been created.
Ptr<EngineWindow> getWindow ( ) const#
Returns the window for which the event has been created.Return value
The window for which the event has been created.Last update:
2024-08-16
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