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Airport Assets

The Airport Assets pack provides a set of ready-to-use assets representing vehicles and various props that can help you create an airport scene. Airport Assets提供了一组随时可用的资源,它们代表车辆和各种道具,可以帮助您创建机场场景。

Vehicles:车辆:

  • Buses 公共汽车
  • Tractors 拖拉机
  • Towbarless tractor 无杆牵引车
  • Pusher 推动器
  • Trucks 卡车
  • Baggage car with a cart带推车的行李车
  • Belt loader 皮带装载机
  • Crash tender 撞车事故
  • Passenger gangway 舷梯
  • Minivans 小型货车
  • Light-duty vehicles 轻型车辆

Props:道具:

  • Power unit 动力装置
  • High loader 高装载机
  • Ladder 梯子
  • Tow bars 牵引杆
  • Carts 购物车
  • Windsock 风向袋
  • Ramps 斜坡
  • Jet blast deflectors喷射冲击器
  • Plates and road signs车牌和路标
  • Fences 栅栏
  • Landing field 着陆场
  • Masts and towers桅杆和塔楼
  • Steelwork 钢铁制品
  • Lamp posts 灯柱
  • Airport and airfield lights机场和机场的灯光
  • Power boxes 电源箱
  • Trash container 垃圾箱
  • Trash can 垃圾桶
  • Fire extinguisher 灭火器
  • Crates 板条箱
  • Pot
  • Bench 长凳

Opening the World
开放世界#

To open the world containing models:打开包含模型的世界:

  • 安装Airport Assets(可通过Assets部分的UNIGINE SDK浏览器获得)并将其添加到您的项目中(通过单击Other Actions -> Configure Project -> AssetsProjects部分中的UNIGINE SDK Browser)。
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the airport_assets folder, and select the airport_assets world. The scene will open.单击File -> Open WorldCtrl + O)或打开Asset Browser窗口,打开airport_assets文件夹,然后选择airport_assets世界。场景将打开。
注意
Individual nodes will also be available as *.node files in corresponding subdirectories of the data/airport_assets/ directory.单独的节点也将在data/airport_assets/目录的相应子目录中作为*.node文件提供。
最新更新: 2024-08-16
Build: ()