This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::GPUMonitor Class

Header: #include <plugins/Unigine/GPUMonitor/UnigineGPUMonitor.h>

GPUMonitor Class

Members


const char * getName ( ) const#

Returns the name of the currently used GPU.

Return value

Name of the currently used GPU

int getNumAdapters ( ) const#

Returns the number of adapters on the system.

Return value

Number of adapters

const char * getAdapterName ( int num ) const#

Returns the display adapter name based on its ordinal number.

Arguments

  • int num - Ordinal number that denotes the display adapter. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumAdapters().

Return value

Display adapter name

float getCoreClock ( int num ) const#

Returns core clock of the selected adapter.

Arguments

  • int num - Ordinal number that denotes the display adapter. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumAdapters().

Return value

Core clock, i.e. frequency, at which the GPU is running.

float getMemoryClock ( int num ) const#

Returns memory clock of the selected adapter.

Arguments

  • int num - Ordinal number that denotes the display adapter. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumAdapters().

Return value

Memory clock, i.e. how fast the GPU memory is running

float getShaderClock ( int num ) const#

Returns shader clock of the selected adapter.

Arguments

  • int num - Ordinal number that denotes the display adapter. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumAdapters().

Return value

Shader clock, i.e. frequency, at which shader processing units operate

float getTemperature ( int num ) const#

Returns the GPU temperature of the selected adapter.

Arguments

  • int num - Ordinal number that denotes the display adapter. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumAdapters().

Return value

GPU temperature

float getUtilization ( int num ) const#

Returns the rate of GPU utilization, in percent, of the selected adapter.

Arguments

  • int num - Ordinal number that denotes the display adapter. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumAdapters().

Return value

GPU utilization rate, in percent

float getMaxTemperature ( ) #

Returns maximum GPU temperature.

Return value

Maximum GPU temperature
Last update: 2024-08-16
Build: ()