This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::FMOD::FMODStructs Class

Header: #include <plugins/Unigine/FMOD/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

Structures used in FMOD Plugin API.

FMODStructs Class

struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR

Fields

  • int numpoints - Number of pairs in the piecewise mapping (at least 2).
  • float* pointparamvalues - Values in the parameter's units for each point.
  • float* pointpositions - Positions along the control's scale (e.g. dial angle) corresponding to each parameter value. The range of the scale is arbitrary. All positions will be relative to the minimum and maximum values. If this array is empty, pointparamvalues will be distributed with equal spacing.

struct DSP_PARAMETER_FLOAT_MAPPING

Fields

struct DSP_PARAMETER_DESC_FLOAT

Fields

  • float min - Minimum value.
  • float max - Maximum value.
  • float defaultval - Default value.
  • FMODStructs::DSP_PARAMETER_FLOAT_MAPPING mapping - Mapping and piecewise linear mapping types that define how the values are distributed across dials and automation curves.

struct DSP_PARAMETER_DESC_INT

Fields

  • float min - Minimum value.
  • float max - Maximum value.
  • float defaultval - Default value.
  • bool goestoinf - Value indicating whether the last value represents infinity.
  • const char* const* valuenames - Names of values (UTF-8 string). The number of strings should correspond to the number of possible values (max - min + 1).

struct DSP_PARAMETER_DESC_BOOL

Fields

  • bool defaultval - Default parameter value.
  • const char* const* valuenames - Names of values (for false and true, respectively), UTF-8 string. There should be two strings.

struct DSP_PARAMETER_DESC_DATA

Fields

  • int datatype - Data type.

struct DSP_PARAMETER_DESC

Fields

Last update: 2024-08-16
Build: ()