World Intersection
The World Intersection section of the C# Component Samples demo contains a set of samples demonstrating how intersection is found between various types of nodes:
Bound_Box_Intersection sample demonstrates how to find intersection between the Bound Box and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection
Bound_Frustum_Intersection sample demonstrates how to find intersection between the Bound Frustum and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection
Bound_Sphere_Intersection sample demonstrates how to find intersection between the Bound Sphere and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection
Ray_Intersection sample demonstrates how to detect intersection of a ray with geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection
Mouse_Ray_Intersection sample demonstrates how to detect intersection between the ray cast from the camera and geometry in the point of the mouse cursor.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.