This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventVRAxisMotion Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the VR controller axis motion event information.

InputEventVRAxisMotion Class

Members


InputEventVRAxisMotion ( ) #

Default constructor.

InputEventVRAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

VR controller axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventVRAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int axis, float value ) #

VR controller axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int connection_id - Connection identifier.
  • int axis - VR controller axis index.
  • float value - Axis position value.

void setConnectionID ( int connectionid ) #

Sets the connection identifier.

Arguments

  • int connectionid - Connection identifier to be set.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setAxis ( int axis ) #

Sets the VR controller axis.

Arguments

  • int axis - The VR controller axis.

int getAxis ( ) const#

Returns the VR controller axis.

Return value

The VR controller axis.

void setValue ( float value ) #

Sets the axis position value.

Arguments

  • float value - The axis position value.

float getValue ( ) const#

Returns the axis position value.

Return value

The axis position value.
Last update: 2024-08-16
Build: ()