Video Tutorials: Essentials
Subtitles are available for each tutorial in English, Russian, and Chinese.
Importing 3D Models
Import of supported 3D formats; static, animated, complex models; import settings and options |
Instancing Nodes
Adding multiple identical nodes using a node reference; managing instances |
Materials
Overview of the materials system and parameters; creating and assigning materials |
Lighting
Overview of light types and shadows; shadow optimization using cascades and screen space shadows |
Tracker Tool
Interface and possibilities overview; animating nodes and materials, cameras and post effects |
Global Illumination
Use of voxel and environment probes; baking lighting and node emission to global illumination |
Decals
Overview of decal types; use cases; intersection with grass and clutters; replacing decals with meshes |
Performance Inspection with Microprofile
Overview and use for rendering and logic optimization |
Textures
Types of textures and their use; UV mapping, static and animated mode, clamping and common settings |
Procedural Texturing
Ways of improving the content's look using the editor's procedural techniques |
Bit Masking
Concept of bit masking, applying various types of masks, optimization tips |
Audio Sources and Sound Effects
Overview of the audio system, types of sound sources and effects, and use cases |
Cached Shadows
Optimizing shadow casting by using the Cached Shadows feature |
Water
Global Water and Water Mesh settings and effects overview. Shoreline creation |
Physics
Creating dynamic physical objects and empowering virtual worlds with life-like physical effects |
C# Component System
Creating a simple application using C# Component System with an overview of available features |
Landscape Terrain
Creating a landscape terrain using brushes and textures; overview of settings and features |
Volumetric Clouds
Overview of cloud types, creation and customization; settings and features |
Node References: Must-Knows
Referencing at runtime, referencing by external nodes, unpacking behavior and children |
Content Optimization
Use of LODs, impostors, clusters, clutters, occluders, culling, bit masks, layers, and switchers |
Georeferenced Terrain Generation Using Sandworm
Creating a project, generating terrain, placing vegetation and objects, using headless mode and distributed generation |
Last update:
2024-08-16
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